Status: In progress iOS game

Final Cover

Final Cover, a native iOS sniper game about protecting evacuations, defending a harbor relay, and clearing a train's departure. Now in TestFlight beta.

Final Cover is a rooftop sniper game for iPhone and iPad. The aim is to protect what is behind you: an evacuation, a harbor communications relay, or a train trying to leave a rail depot.

There are nine campaign missions across three locations, with 27 stars to earn. Drag to aim, scope in, and decide which threat needs attention first. Runners breach the perimeter, riflemen chip away at defenses, and saboteurs threaten the relay. A well-timed shot at a cargo latch buys a little breathing room.

Campaign wins earn credits for permanent rifle upgrades. Alongside the campaign, a three-contract Quick Operation and a longer six-contract Operation add choices between deployments. Guided training introduces the controls and the latch before normal combat.

The current focus is making repeat play more useful: preserve what happened, make retries easy to understand, and learn where players get stuck.

Work log

In-app privacy policy and updated iOS requirements

  • Added a Read Privacy Policy button inside Privacy & Analytics, available even when analytics sharing is off.
  • Added the app’s privacy declaration for saved progress and preferences, and set the minimum requirement to iOS 26 and iPadOS 26.

Clearer training, combat feedback and rifle upgrades

  • Simplified Home with Play and Skip Training, added lesson progress and target cues, and moved other game modes into a separate screen.
  • Reworked mission briefings and results around the objective and next action, with clearer ammunition states and urgent warnings during combat.
  • Redesigned rifle upgrades to show current and next effects, rank and price. Returning Home now preserves pending Operation upgrade choices.

Better replays, clearer training, and optional analytics

  • Added Retry this encounter after campaign wins, so a successful defense can be practiced again with the same encounter and fresh resources.
  • Quick Operation now keeps completed runs when starting a new one. Records show the best, latest, and completion count for each ordered pair of upgrades.
  • Latch training explains what went wrong: firing too early or late, missing the latch, shooting the runners, or running out of rounds. The explanation stays visible through retries and pauses.
  • Added opt-in Firebase gameplay analytics for training, mission results, replays, and upgrade choices. Sharing starts off, and gameplay remains available offline.
  • Connected the Firebase configuration.